
Players could now crouch to two different heights, making themselves a slightly smaller target and lining up their sights with Elvis' height - however, this comes at a significant loss in movement speed.

Rare made a few adjustments to GoldenEye 007's formula in Perfect Dark which helped combat the Oddjob/Elvis problem. How Rare Improved GoldenEye 007's Oddjob Problem Explosives and other AoE or automated weapons prove a useful tactic against them, but players often risked putting themselves in harm's way out of destructive frustration. Players who choose the Maian protector do so knowing there is an unmistakable advantage, much like Oddjob, with the added benefit of the alien's classic "Grey" physique with a slim torso and limbs, only the large head is a viable target. While players are trying their best to survive in the chaos, it becomes notably more frustrating when the enemy is too short for the default firing height and aim-assist to deal any damage. Perfect Dark's wide array of enhanced weapons and more complex multiplayer levels (as well as the optional inclusion of bots) makes for a more frantic experience than its predecessor. Related: Everything We Know About Perfect Dark's Reboot What makes facing off against Elvis in Perfect Dark's multiplayer (or Oddjob in GoldenEye 007's) so frustrating boils down to the fact that both characters are the shortest in their respective game. This wasn't an issue for the core gameplay, as both games had a default aiming height around mid-chest, with options for auto-aiming in close range. Instead, players could aim with a reticle at the cost of sacrificing movement.

The dual-joystick controls for both movement and camera didn't exist on the Nintendo 64 controller, with its odd design and single, central joystick. What they lacked was an engaging system of fine aiming like gamers have become accustomed to today.

Both games offered a multitude of weapons, objectives, and tactics for completing missions. Mechanically speaking, both Goldeneye 007 and Perfect Dark were tight, engaging experiences for their time. Perfect Dark's Elvis takes that a step further, being both too short to hit easily and also incredibly slender. In GoldenEye, playing as Oddjob was nearly considered cheating because of his model's short height.
GOLDENEYE 007 ODDJOB UPGRADE
Both developed by Rare, Perfect Dark had a unique plot and a substantial upgrade on the now- legendary GoldenEye 007 multiplayer, with players looking for every advantage to defeat their friends.
GOLDENEYE 007 ODDJOB FULL
It may not be chock full of brand new information, but it definitely makes for an interesting read.Releasing in 2000, Perfect Dark was the spiritual successor to the classic Nintendo 64 title GoldenEye 007, and it didn't just carry over the game's best parts but also its worst multiplayer opponent. (Head of GoldenEye modding site ), goes over how the game came to be and the ambitions that Rare had for creating the ultimate James Bond fan project. The rest of the interview, which features Chris Kohler (Features Editor for Kotaku), David Doak (Developer on GoldenEye 007) and Mitchell K. Personally, I like to pick Jaws and then beat the person with Oddjob just to show them!” “It’s definitely cheating to play as Oddjob!,” Edmonds said, “But that can just add to the fun when you’re all sitting there next to each other and berating/poking/hitting the person who chooses him. When discussing the various mutations one can do with GoldenEye 007’s multiplayer options, Hilton stated, “We all thought it was kind of cheating when we were play-testing with Oddjob, but it was too much fun to take out and there was no impetus from any of us to change it.” Hilton then points out how the character even made an appearance in Ready Player One, so his legacy is likely to stick around long past any of us.Įdmonds then chimed in to agree with Hilton. Both agree that it is part of the charm of his character, but he definitely has an unfair advantage when versing your friends. Speaking with Mel Magazine in an interview on the history of GoldenEye 007, Karl Hilton (Lead Environment Artist) and Mark Edmonds (Gameplay and Engine Programmer) made their stances abundantly clear: Oddjob is most certainly cheating. That exact scenario has just happened, as not just one, but two ex-Rare devs have stated that they’ve always believed Oddjob was cheating in the game’s hit multiplayer mode. While we all likely have an opinion on the matter, the only way this argument was ever going to be put to bed was if one of the developers chimed in.

The guy is shorter than every other character in the game, so he clearly as an advantage due to the game’s poor lock-on system. One debate that has raged over the last 21 years is whether or not picking Oddjob in GoldenEye 007 was considered cheating.
